![]() This is a real big issue for people running PSX emulators, as the only good GPU plugins for PSX emulators are OpenGL based. This is what boggles my mind why does Dxtory not cause any issues yet if either OBS or XSplit (maybe even FFsplit and FMLE) take Dxtory's output the issue appears? The broadcast program shouldn't even be affecting the source only Dxtory should. Dxtory by itself exhibits no issues in my testing. It also happens when taking Dxtory's output. When using a DirectX plugin (DX7 I think) OBS only produces a black screen. Originally I thought it was due to the software nature of the plugin, but upon testing I found it still happens with a hardware based OpenGL plugin. XSplit has this issue as well, but not as bad (random as opposed to constantly). I'm running a PSX emulator ( ePSXe 1.8.0) and using a software based GPU plugin ( BladeSoft) and when I attach Game Capture to it I suffer from random sluggishness, as if I'm dropping frames in my own video feed. I'm having issues with Game Capture injected into an OpenGL rendering pipeline (or so it says). Mentioned it in the test build thread, but it wasn't resolved by the time the stable release came out, so I'm creating a dedicated thread about it.
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